Topic: Sm64 MHS

Can someone tell me how i can do this: http://www.youtube.com/watch?v=EEeRN3DRFMk the speed is showing in the HUD. Do i need mhs?

Super Mario 64 says:
(*) Masked Ball is over now! Everything is back to normal.
Know more about Masked Ball game at http://imgroups1.info/maskedball.html

SM64Boy says: k?

Re: Sm64 MHS

Bobmario explained how he did in his video, but I'm pretty sure it is possible with a script or something...

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Re: Sm64 MHS

But i want to show the speed to my HUD too how can i do this??

Super Mario 64 says:
(*) Masked Ball is over now! Everything is back to normal.
Know more about Masked Ball game at http://imgroups1.info/maskedball.html

SM64Boy says: k?

Re: Sm64 MHS

Why post the two same questions?

I'll quote bm511 then...

bobmario511 wrote:

It wasnt a code (though I was watching memory) I edited the memory on each frame to equal the speed.

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Re: Sm64 MHS

Since this is a topic for MHS, I'll post some addresses I use during my TASes!

Most of these addresses only works with "mupen64-rerecording-v8"

  • Mario's Horizontal Speed : "00C26C44" Float

  • Mario's Vertical Speed : "00C26C3C" Float

  • Mario's Facing Angle : "00C26C1C" Unsigned Short

  • Mario's Movement Angle : "00C26C16" Unsigned Short

  • Mario's X Position : "00C26C2C" Float

  • Mario's Y Position : "00C26C34" Float

  • Mario's Z Position : "00C26C30" Float

  • Lives Counter : "00C26C9E" Short (Note : Only put a value between -128 and 100)

  • Stars Counter : "00C26C98" Unsigned Short (Note : Only 4 characters will fit in the counter)

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Re: Sm64 MHS

Anavrin wrote:
  • Lives Counter : "00C26C9E" Short (Note : Only put a value between -128 and 100)

  • Stars Counter : "00C26C98" Unsigned Short (Note : Only 4 characters will fit in the counter)

Thanks a lot for those two ! smile

cYbeRxKittiE: The only glitch I know is when you shock Samus you can see her boobs ;D

Re: Sm64 MHS

Thanks to andymac for finding these values for me:

andymac wrote:

00C39C08 and 00C39C10 are KTQ's position.
I'm not sure which one is x and which one is y

00C39C14 and 00C39C1C are KTQ's x speed and y speed.
Again, I'm not sure which one is x or y speed

00C39C20 is KTQ's speed

They're all floats.

Have fun!
Nahoc says:
*I made a bet with my GF that I could find a picture of someone eating an hamster and put it as msn avatar


<brian> Btw, SP I thought you were religious. "Prove that with and m64" doesn't sound like something that should be coming from a religious person

Re: Sm64 MHS

You could of asked me for those, he found them for me a few months back.

How to not be an idiot here.
Nahoc says: I was at some pretty hot chick's place (my cousin)

Never apologize for having an opinion.

Re: Sm64 MHS

You can use any Gameshark that only modifies the RDRAM with this... just find some Gameshark code that uses some of the addresses that you have already found with Mupen64, calculate the base address of the RDRAM, and then to translate a GameShark to a Mupen64 memory address you just have to add it to the RDRAM base address.

For example, in mupen64-rerecording-v8"

Debug display flag: "00C1901B" Byte
0 is disabled, 1 is enabled.

Re: Sm64 MHS

And how can we do that exactly?
Can you make a sort of tutorial?

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Re: Sm64 MHS

Kyman wrote:

You could of asked me for those, he found them for me a few months back.

I know. He sent them to me because you asked for them "on my behalf" according to his PM. I just forgot about the message. It was from January or something.

Have fun!
Nahoc says:
*I made a bet with my GF that I could find a picture of someone eating an hamster and put it as msn avatar


<brian> Btw, SP I thought you were religious. "Prove that with and m64" doesn't sound like something that should be coming from a religious person

Re: Sm64 MHS

Actually I wanted them then too tongue

How to not be an idiot here.
Nahoc says: I was at some pretty hot chick's place (my cousin)

Never apologize for having an opinion.

Re: Sm64 MHS

Does someone knows the value for Mario's state? *Look toward GameZelda*
In other words, what address that point to this...

http://img267.imageshack.us/img267/171/thatq.png

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Re: Sm64 MHS

MHS is extremely useful for HSWKing, helped us understand A LOT about how everything works.

*Running away from pentagons
Chris says:
Hey can you give me an opinion on a TAS im working on?
Jack says:
NEEDS SALT

Re: Sm64 MHS

Anavrin wrote:

Does someone knows the value for Mario's state? *Look toward GameZelda*
In other words, what address that point to this...

Nevermind, I found it.
It's "00C26BFC" type byte and "View as Hex" checked.

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...