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Topic: Sm64 MHS

Can someone tell me how i can do this: http://www.youtube.com/watch?v=EEeRN3DRFMk the speed is showing in the HUD. Do i need mhs?

Super Mario 64 says:
(*) Masked Ball is over now! Everything is back to normal.
Know more about Masked Ball game at http://imgroups1.info/maskedball.html

SM64Boy says: k?

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Re: Sm64 MHS

Bobmario explained how he did in his video, but I'm pretty sure it is possible with a script or something...

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up

Re: Sm64 MHS

But i want to show the speed to my HUD too how can i do this??

Super Mario 64 says:
(*) Masked Ball is over now! Everything is back to normal.
Know more about Masked Ball game at http://imgroups1.info/maskedball.html

SM64Boy says: k?

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Re: Sm64 MHS

Why post the two same questions?

I'll quote bm511 then...

bobmario511 wrote:

It wasnt a code (though I was watching memory) I edited the memory on each frame to equal the speed.

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up


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Re: Sm64 MHS

Since this is a topic for MHS, I'll post some addresses I use during my TASes!

Most of these addresses only works with "mupen64-rerecording-v8"

  • Mario's Horizontal Speed : "00C26C44" Float

  • Mario's Vertical Speed : "00C26C3C" Float

  • Mario's Facing Angle : "00C26C1C" Unsigned Short

  • Mario's Movement Angle : "00C26C16" Unsigned Short

  • Mario's X Position : "00C26C2C" Float

  • Mario's Y Position : "00C26C34" Float

  • Mario's Z Position : "00C26C30" Float

  • Lives Counter : "00C26C9E" Short (Note : Only put a value between -128 and 100)

  • Stars Counter : "00C26C98" Unsigned Short (Note : Only 4 characters will fit in the counter)

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up


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Re: Sm64 MHS

Anavrin wrote:
  • Lives Counter : "00C26C9E" Short (Note : Only put a value between -128 and 100)

  • Stars Counter : "00C26C98" Unsigned Short (Note : Only 4 characters will fit in the counter)

Thanks a lot for those two ! smile

[15:48] <nerdymario> dude im fasting
[15:48] <nerdymario> and if i lie i get sin

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Re: Sm64 MHS

Thanks to andymac for finding these values for me:

andymac wrote:

00C39C08 and 00C39C10 are KTQ's position.
I'm not sure which one is x and which one is y

00C39C14 and 00C39C1C are KTQ's x speed and y speed.
Again, I'm not sure which one is x or y speed

00C39C20 is KTQ's speed

They're all floats.

Conor says (12:05 PM):
Location ---> BitFS (Cage)
People -----> SS & SP
Kinky objects ---> Icecubes and a ferret
Fantasies ---> Wet hair.

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Re: Sm64 MHS

You could of asked me for those, he found them for me a few months back.

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Re: Sm64 MHS

You can use any Gameshark that only modifies the RDRAM with this... just find some Gameshark code that uses some of the addresses that you have already found with Mupen64, calculate the base address of the RDRAM, and then to translate a GameShark to a Mupen64 memory address you just have to add it to the RDRAM base address.

For example, in mupen64-rerecording-v8"

Debug display flag: "00C1901B" Byte
0 is disabled, 1 is enabled.

Thumbs up

Re: Sm64 MHS

And how can we do that exactly?
Can you make a sort of tutorial?

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up


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Re: Sm64 MHS

Kyman wrote:

You could of asked me for those, he found them for me a few months back.

I know. He sent them to me because you asked for them "on my behalf" according to his PM. I just forgot about the message. It was from January or something.

Conor says (12:05 PM):
Location ---> BitFS (Cage)
People -----> SS & SP
Kinky objects ---> Icecubes and a ferret
Fantasies ---> Wet hair.

Re: Sm64 MHS

Actually I wanted them then too tongue

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Re: Sm64 MHS

Does someone knows the value for Mario's state? *Look toward GameZelda*
In other words, what address that point to this...

http://img267.imageshack.us/img267/171/thatq.png

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up

Re: Sm64 MHS

MHS is extremely useful for HSWKing, helped us understand A LOT about how everything works.

Jack says:
*I feel justified stealing pizza from google earlier today

Thumbs up


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Re: Sm64 MHS

Anavrin wrote:

Does someone knows the value for Mario's state? *Look toward GameZelda*
In other words, what address that point to this...

Nevermind, I found it.
It's "00C26BFC" type byte and "View as Hex" checked.

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up

Re: Sm64 MHS

Anybody know an MHS adress for music (not sound effects) volume? Or simply the presence of music?

Jack says:
*I feel justified stealing pizza from google earlier today

Thumbs up


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17 (edited by Anavrin 2010-12-02 02:33:19)

Re: Sm64 MHS

Anavrin wrote:

Bobmario explained how he did in his video, but I'm pretty sure it is possible with a script or something...

Here's how to do it via a script, without having to change the value each frame during the encoding (thanks to andymac for the help)


You obviously need to add these two main addresses
Speed is 00C26C44 type float
And stars counter is 00C26C98 type unsigned short

Now right click on the star address and click "modify selected"
Click on the "script lock" tab, and check "Use script to apply lock..."
In the box above, copy/paste this code

VOID Lock ( MHS_ADDRESS aAddress, INT iItemsize ){ 

   extern short target = { "", aAddress }; 
   extern float base = { "", 0x00C26C44 }; 
   target = base; 

}

Click ok.
Wait few seconds
Make sure you save the file (Ctrl+S)
Lock the Star counter
...
Profit!

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up


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Re: Sm64 MHS

Anavrin wrote:
Anavrin wrote:

Bobmario explained how he did in his video, but I'm pretty sure it is possible with a script or something...

Here's how to do it via a script, without having to change the value each frame during the encoding (thanks to andymac for the help)


You obviously need to add these two main addresses
Speed is 00C26C44 type float
And stars counter is 00C26C98 type unsigned float

Now right click on the star address and click "modify selected"
Click on the "script lock" tab, and check "Use script to apply lock..."
In the box above, copy/paste this code

VOID Lock ( MHS_ADDRESS aAddress, INT iItemsize ){ 

   extern short target = { "", aAddress }; 
   extern float base = { "", 0x00C26C44 }; 
   target = base; 

}

Click ok.
Wait few seconds
Make sure you save the file (Ctrl+S)
Lock the Star counter
...
Profit!

unsigned float. gives not by me.

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Re: Sm64 MHS

Oh wow, my bad, it's Unsigned Short

Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up

20 (edited by Anavrin 2011-01-19 04:31:48)

Re: Sm64 MHS

Kind of pointless addresses...
Coins Counter : 00C26CE0 Unsigned Short
Health : 00C26C9D Byte (Value only between 0 and 8, lock at 8 to be unkillable)

Post's attachments

NTSC.lssave 1.45 kb, 5 downloads since 2011-01-19 

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Sonicpacker : I'm going to import Conor's crotch into Toad's Tool
SilentSlayers : I don't think there's enough memory...

Thumbs up


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Re: Sm64 MHS

Anavrin wrote:

Kind of pointless addresses...
Coins Counter : 00C26CE0 Unsigned Short
Health : 00C26C9D Byte (Value only between 0 and 8, lock at 8 to be unkillable)

Thanks ^^

^dont take my post's seriously, atleast not all of them.
www.youtube.com/user/EmilSM64 Youtube channel
                          EmilSM64@hotmail.com MSN
I'm not just sure, i'm HIV positive -Eric cartman

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Re: Sm64 MHS

Anavrin wrote:

Kind of pointless addresses...
Coins Counter : 00C26CE0 Unsigned Short
Health : 00C26C9D Byte (Value only between 0 and 8, lock at 8 to be unkillable)

Probably could use coins counter as a speed value in a freerun

Non5en5e: hi non5en5e
Sicko: hi sicko
Moizt: moizt! old friend, long time no see

Re: Sm64 MHS

Can someone tell me what is the timer code in mhs? smile

Non5en5e: hi non5en5e
Sicko: hi sicko
Moizt: moizt! old friend, long time no see

Re: Sm64 MHS

Sorry for bumping this jesus THREE years thread, but I absolutely need the Secret Speed values (NTSC-U).
Could somebody help me before the site shuts down? *Facepalm*

I WANT DORITOS
YEA

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