<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[SM64.org Forums]]></title>
	<link rel="self" href="http://sm64.org/forum/extern.php?action=feed&amp;type=atom" />
	<updated>2012-05-14T17:02:49Z</updated>
	<generator version="1.4.2">PunBB</generator>
	<id>http://sm64.org/forum/index.php</id>
		<entry>
			<title type="html"><![CDATA[New TAS records page]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=861&amp;action=new" />
			<summary type="html"><![CDATA[<p>The TAS records list requiring m64/st was a failure, so the best we can do is to compile YouTube videos and trust that the authors have timed them right.</p><p>Let&#039;s discuss the best way. A few options:</p><p>- Thread in the TAS section (any mod can update)<br />- Wiki page (any member can update, spammers can be banned and their edits reverted)<br />- HTML page (tedious, requires FTP access to update)</p>]]></summary>
			<author>
				<name><![CDATA[Johannes]]></name>
				<uri>http://sm64.org/forum/profile.php?id=3</uri>
			</author>
			<updated>2012-05-14T17:02:49Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=861&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mupen64plus 1.99.5 out]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=859&amp;action=new" />
			<summary type="html"><![CDATA[<p><a href="http://www.emutalk.net/threads/53823-Mupen64Plus-1-99-5-tagged-and-released">http://www.emutalk.net/threads/53823-Mu … d-released</a><br />ya</p>]]></summary>
			<author>
				<name><![CDATA[Luigi2012SM64DS]]></name>
				<uri>http://sm64.org/forum/profile.php?id=988</uri>
			</author>
			<updated>2012-05-10T20:46:56Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=859&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Who Has SM64 On Their Wii?]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=858&amp;action=new" />
			<summary type="html"><![CDATA[<p>I do. I used to have the original N64 Cartridge (lost it), had the DS Version, bought the Virtual Console on my old (bricked) Wii and now I Homebrewed the ROM. Anyone else wanna share their experiences on their favorite SM64 platform?</p>]]></summary>
			<author>
				<name><![CDATA[AaronKun]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1147</uri>
			</author>
			<updated>2012-05-09T03:03:43Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=858&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Super Mario Warp Zone]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=857&amp;action=new" />
			<summary type="html"><![CDATA[<p>An old mini sm64 custom hack that was released on September 14, 2011.<br />It is composed of 15 stars &amp; has 2 other versions that were released around March 4:</p><p>1)<br />Super Mario Warp Zone Alternate Version: It introduced an adventure section of the final which was removed in theoriginal&nbsp; (the rest is the same as the original)</p><p>2)<br />Super Mario Warp Zone-Secret Star Zone: It has all 15 stars of warp zone plus 15 extra stars in the form of a scavanger hunt (each course of the 15 courses has a hidden star).</p><p>Some videos:</p><p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/w_r05fpSMuA" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/OK0bpme1N3o" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/nXU-OKlSgHQ" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/q2BGMPxFWHw" frameborder="0"></iframe></div></p><p>Here is the release trailer:<br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/zdValewCKCE" frameborder="0"></iframe></div></p><p>The game&#039;s website:<br /><a href="https://sites.google.com/site/supermariowarpzone/home">https://sites.google.com/site/supermariowarpzone/home</a></p><p>Download:<br /><a href="https://sites.google.com/site/supermariowarpzone/download">https://sites.google.com/site/supermari … e/download</a></p><p>On the download page, you have the link to the original &amp; the 2 bonus versions.</p><p>PLEASE SHARE YOUR OPINIONS!</p>]]></summary>
			<author>
				<name><![CDATA[Fares242]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1414</uri>
			</author>
			<updated>2012-05-08T06:58:22Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=857&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Random SM64 custom mod (WIP)]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=856&amp;action=new" />
			<summary type="html"><![CDATA[<p>Edited the whole topic. Images and such misfit here and there.</p><p>I&#039;m making somehow a mod full of custom stages, additionally new features. It&#039;s still WIP&#039;d, so please don&#039;t beg asking me making them so quick. I&#039;m learning how to hex-edit the game engine and create custom objects.</p><p>In these videos, are the first third stages, new elements will be updated AFAIK.</p><p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/Nv0AKd3VhmI" frameborder="0"></iframe></div></p><p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/ohyM8GSYwgo" frameborder="0"></iframe></div></p><p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/crbpY_qvNPE" frameborder="0"></iframe></div></p>]]></summary>
			<author>
				<name><![CDATA[Crash]]></name>
				<uri>http://sm64.org/forum/profile.php?id=105</uri>
			</author>
			<updated>2012-05-06T21:09:44Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=856&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[What change is most needed for SM64.org?]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=855&amp;action=new" />
			<summary type="html"><![CDATA[<p>You can post suggestions here.</p>]]></summary>
			<author>
				<name><![CDATA[Johannes]]></name>
				<uri>http://sm64.org/forum/profile.php?id=3</uri>
			</author>
			<updated>2012-05-06T11:57:27Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=855&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[PC Hardware, Software and Upgrade Help.]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=854&amp;action=new" />
			<summary type="html"><![CDATA[<p>If you have any questions about upgrading your pc components, using certain software or even hardware recommendations you can ask them here and I&#039;ll try my best to answer them. This topic is also open for general computer discussion as well.</p>]]></summary>
			<author>
				<name><![CDATA[Devin]]></name>
				<uri>http://sm64.org/forum/profile.php?id=146</uri>
			</author>
			<updated>2012-05-06T01:35:10Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=854&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Do We Need A Machinima Section?]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=852&amp;action=new" />
			<summary type="html"><![CDATA[<p>I&#039;m here to vote for a machinima section-- assuming it&#039;s active enough. So peeps, are you active in SM64 Machinima to have a Moderator create a Machinima Section? Post some comments voting &quot;Yay&quot; or &quot;Nay&quot;.</p>]]></summary>
			<author>
				<name><![CDATA[AaronKun]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1147</uri>
			</author>
			<updated>2012-05-05T11:44:41Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=852&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[AaronKun: Machinima Director]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=851&amp;action=new" />
			<summary type="html"><![CDATA[<p>So yeah. I make machinima using Super Mario 64 and Super Smash Bros., each platform for its own series. Among that, I&#039;ll (soon) post Mario Kart Wii Gameplay and I&#039;m working on getting Mario Kart 7 Gameplay (and that&#039;s just on my YouTube Channel). I&#039;ve been trying out Sprite Animation and even have an on-goining MikuMikuDance webcomic goin&#039; down on deviantART.</p><p>Anyhow, that&#039;s enough about me-- does anyone care to share their color code and YouTube page to be featured in machinima?</p>]]></summary>
			<author>
				<name><![CDATA[AaronKun]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1147</uri>
			</author>
			<updated>2012-05-05T11:23:42Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=851&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Why?]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=850&amp;action=new" />
			<summary type="html"><![CDATA[<p>Why do people call Mario JUMPING off a wall a wall-kick. A wall-kick is when you go jump next to a wall and press B therefore doing a wall-kick. I think it should be called a wall-jump because that&#039;s what it is. In every other Mario game that has a wall-jump they call it wall-jumping not wall-kicking. Is there a particular reason that it&#039;s called a wall-kick?</p>]]></summary>
			<author>
				<name><![CDATA[shoshonte]]></name>
				<uri>http://sm64.org/forum/profile.php?id=875</uri>
			</author>
			<updated>2012-05-01T19:11:44Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=850&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Shell hyperspeed.]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=849&amp;action=new" />
			<summary type="html"><![CDATA[<p>Do you think the Shell Hyperspeed could be used to improve Tip Top of Tiny Huge Island? Im thinking it could (You could go through the mountain like the BLJ Shell thing warp to the top and get the star) Although the biggest problem is getting Koopa into spot quickly&nbsp; <img src="http://sm64.org/forum/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> If we could do this it may potentially save time <img src="http://sm64.org/forum/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />P.S Someone try it with the special triple jump &gt;: D</p>]]></summary>
			<author>
				<name><![CDATA[Higmatar]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1152</uri>
			</author>
			<updated>2012-04-29T16:23:47Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=849&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Super Mario Sky Stories Non-Tas Competition: Round 1]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=848&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hey, for those of you that don&#039;t know, I released my Hack Super Mario Sky Stories, and I&#039;m going to be hosting a NON-TAS competition for it.</p><p>You can download it here: <a href="http://www.mediafire.com/?z17lf3bq3jgca7b">http://www.mediafire.com/?z17lf3bq3jgca7b</a></p><p>Non-Tas means no Mupen or other tool-assisting tools.</p><p>We&#039;ll use this timer:<br />812E39C8 2401<br />812E39CA 000A<br />812E3A00 0321<br />812E3A02 0018<br />812E3A04 0000<br />812E3A06 4812<br />812E3A08 2401<br />812E3A0A 0003<br />812E3A0C 0121<br />812E3A0E 001A<br />812E3A10 0000<br />812E3A12 5012<br />812E3A14 A7AA<br />812E3A16 0024<br />802E3A63 00B4</p><p>The competition is made up of 1 main round, 1 semi-final round, and 1 final round. Each person&#039;s points are reset after each round. Anyone can enter the first round, but only the top 50% of those that enter the first round enter the semifinals, and the top 50% of those that enter semifinals enter the finals.</p><p>Each round is made up of 3 sections, one for each level. Each section has ten tasks, 5 timed ones and 5 not-timed ones. </p><p>For the timed rounds, whoever gets 1st gets 100% of the pts, whoever gets 2nd gets 80%, and whoever gets 3rd gets 60%. Everyone else that enters gets 1 point.</p><p>For the not-timed rounds, whoever successfully completes the task gets full points.</p><p>I will post a task both here and on youtube video. On this video is where you&#039;ll submit your entries. Make your video a video response to the task video to submit. Even if you got the best time, if it&#039;s not a response to my video, it won&#039;t count as an entry. You may post it here additionally, though.</p><p>Once again, anyone can join the 1st round.</p><p>Most rules are obvious, like don&#039;t use gameshark codes (except for the timer) and you can&#039;t Tas, but if any rules are unclear to you, feel free to ask.</p><p>TASK #1: (10 Pts)<br />Goomba Garden:<br /> Do both (Order Does Not Matter):<br /> Collect 5 red coins and kill 4 goombas. <br />Timing Ends when You collect the star &quot;Journey Under the Garden&quot;. <br />You do not have to collect all coins before killing any goombas. (you could collect 2 red coins, kill 1 goomba, collect three more coins, and kill 3 more goombas)</p><p>Due Date: Saturday, May 12th. 12:00am</p>]]></summary>
			<author>
				<name><![CDATA[the64marioman]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1436</uri>
			</author>
			<updated>2012-04-28T21:16:15Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=848&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to Side-BLJ Like a BAMF]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=847&amp;action=new" />
			<summary type="html"><![CDATA[<p>People have been asking for something like this for years. I figured I&#039;d go ahead and make an entire topic on it. So.....letsa-go!</p><p>First you&#039;ll need MHS. <a href="http://www.youtube.com/watch?v=c52HQigVVBQ">Here&#039;s a tutorial by bobmario511 showing how to get it and how it works.</a> The specific address you&#039;ll need is Mario&#039;s &quot;facing angle.&quot; This value tells us <em>exactly</em> what direction Mario is headed. It&#039;s useful for many things, side-BLJs included. I&#039;ve included other addresses as well. Though unnecessary to perform a perfectly angled side-BLJ, they&#039;re <em>very</em> helpful for optimizing.</p><p>Facing Angle: 00C26C1C (Type: Unsigned Short) - Tells us what angle Mario is facing.<br />Movement Angle: 00C26C16 (Type: Unsigned Short) - Tells us what angle the control stick is being held.<br />Speed: 00C26C44 (Type: Float) - Tells us how fast Mario is moving in a horizontal direction.</p><p>Now that we have everything ready, we can move onto the actual tutorial.</p><p>I&#039;ve designated 4 directions towards each side of the room. North goes up the stairs. West goes to the door leading to the mirror room. South goes to Wet-Dry World. East goes to the wall with the blue picture. For this tutorial, the side-BLJ we will be working with is on the stairs leading up to the 50-Star door. Mario is going to be facing West and we will be pulling the control stick East as shown in this picture:</p><p><span class="postimg"><img src="http://i.imgur.com/SMUgh.jpg" alt="http://i.imgur.com/SMUgh.jpg" /></span></p><p>So we know what Mario is supposed to do. How do we do it? The first thing you need to do is find is an angle that&#039;s parallel with the stairs. Make Mario hug the wall just like this (this makes Mario parallel with the stairs):</p><p><span class="postimg"><img src="http://i.imgur.com/EW5zO.png" alt="http://i.imgur.com/EW5zO.png" /></span></p><p>Go into Mario cam by pressing &quot;R&quot; and let it center behind Mario. Once it&#039;s centered, press up on the control stick. That will cancel Mario&#039;s wall-hug. Next, go into frame advance and press down on the control stick for <strong>1 frame</strong>. Take note of the value of Mario&#039;s facing angle (which should be 16384 like this if you&#039;ve followed directions):</p><p><span class="postimg"><img src="http://i.imgur.com/BNIGK.png" alt="http://i.imgur.com/BNIGK.png" /></span></p><p>16384 is 100% parallel with the stairs (so is 49152, but that&#039;s irrelevant because we&#039;re BLJing West instead of East). As you probably know, in a side-BLJ you need to fall down the stair you&#039;re using every other frame. This means that a 100% parallel angle <em>will not</em> work for a side-BLJ. Instead, you need to find out what the closest angle is to parallel as possible without being 100% parallel. Since Mario needs to fall <em>down</em> the stair you&#039;re using, you need to slightly be facing the direction opposite of down the stairs (in this case, it&#039;s what I&#039;ve labeled North in the first picture). Make Mario run in a direction that&#039;s both North <em>and</em> West (it doesn&#039;t need to be specific or exact) and take note if the value is more or less than the parallel value (16384):</p><p><span class="postimg"><img src="http://i.imgur.com/waN8d.png" alt="http://i.imgur.com/waN8d.png" /></span></p><p>As you can see in the above picture, the value changed to 7673 with my angle. Because 7673 is less than 16384, it means that we need a value that&#039;s as close to 16384 as possible while being <strong>less</strong> than 16384. The intervals for long jumps usually change by values of 10 (i.e. 16384 ---&gt; 16374 ---&gt; 16364 etc.) meaning that we need to subtract 10 from 16384. We&#039;ve now found the angle we need to use for our side-BLJ: 16374 <img src="http://sm64.org/forum/img/smilies/cool.png" width="15" height="15" alt="cool" /> Our next objective is making Mario long jump with an angle of 16374. First, find the spot you&#039;d like to start your initial long jump from and make a savestate. I recommend being close to the stairs or even on the stairs if you&#039;re a beginner. Next, run at an angle that&#039;s as close to possible to 16374. It doesn&#039;t need to be right on the number, but make sure it&#039;s as close as possible. You can use MHS to accomplish this. Hold an angle on the TAS Input and press frame advance twice (because there&#039;s a 1 frame delay in MHS). Keep testing angles until you get as close as possible to 16374. Do this for 3 total running frames. Don&#039;t forget to savestate after finding the correct angle for each frame! Mario should look something like this:</p><p><span class="postimg"><img src="http://i.imgur.com/gB185.png" alt="http://i.imgur.com/gB185.png" /></span></p><p>Something that many people don&#039;t know is that you can use &quot;Z&quot; when you long jump to change your angle <em>very</em> slightly. If you have experience TASing SM64, you know that you need at least 3 running frames from a stop to gain enough speed to long jump (hence the directions in the last step). After that 3rd frame, you press &quot;Z&quot; on the 4th frame and &quot;A&quot; on the 5th frame to successfully perform a long jump. Now that you&#039;ve done the 3 running frames, you&#039;re going to click the &quot;Z&quot; box on the TAS Input. Next, you&#039;re going to hold an angle with that &quot;Z&quot; press and pay attention to MHS. Keep pressing frame advance twice and loading your savestate until Mario&#039;s facing angle changes to 16374. Once you&#039;ve found the angle to hold, load your savestate, press frame advance once, and make a new savestate. Now, when you press &quot;A,&quot; Mario&#039;s facing angle will be locked at 16374. Congratulations! If the directions were followed, you&#039;ve successfully found a perfect side-BLJ angle and executed the first long jump of your side-BLJ.</p><p><span class="postimg"><img src="http://i.imgur.com/thBRs.png" alt="http://i.imgur.com/thBRs.png" /></span></p><p>All you need to do now is control Mario so he lands on the stair you&#039;re aiming for. You want him to hit it for 1 frame and then fall off onto the stair below (or the floor in my case). Optional: To optimize side-BLJs, you generally want to land with the maximum amount of speed that you can (-15.99xxx). This can be difficult, but it&#039;s worth the effort in the end. It isn&#039;t possible to teach you how to do it since it differs for every side-BLJ. The best advice I can give you is to just keep playing with random angles in the air until you get something close. It&#039;s a rather intuitive process so I can&#039;t really help you anymore than that.</p><p><span class="postimg"><img src="http://i.imgur.com/Uk1cX.png" alt="http://i.imgur.com/Uk1cX.png" /></span></p><p>Once you hit the ground, you&#039;re going to press &quot;A&quot; on the first frame you can while holding the lowest angle possible. You&#039;ll know it&#039;s the lowest angle because if you go one lower, Mario won&#039;t &quot;stick&quot; to the stair you&#039;re on and will instead do an air-BLJ.</p><p><span class="postimg"><img src="http://i.imgur.com/chpQP.png" alt="http://i.imgur.com/chpQP.png" /></span></p><p>As you can see, the minimum angle changes every BLJ you do:</p><p><span class="postimg"><img src="http://i.imgur.com/dn3nr.png" alt="http://i.imgur.com/dn3nr.png" /></span></p><p>Optional: Many walls in the game have a maximum speed that Mario can have before it resets to 0. The wall I used is one of those walls. Often, the speed is roughly -400. Similar to getting -15.99xxx on your landing, finishing a side-BLJ with ~-400 is an intuitive process and changes for every side-BLJ spot, so once again, I can&#039;t really help you on how to do it. Just experiment with angles during the BLJ. If your speed is too high and resets to 0, try going 2 or 3 BLJs back and changing your angles to be minimized in a <em>forward</em> direction (for this example, that would be West) instead.</p><p><span class="postimg"><img src="http://i.imgur.com/uy8pi.png" alt="http://i.imgur.com/uy8pi.png" /></span></p><p>After your final &quot;A&quot; press, don&#039;t forget to 0-input on the TAS Input for 4 frames!! This is a trick that preserves speed and prevents it from dramatically decreasing.</p><p><span class="postimg"><img src="http://i.imgur.com/vTrE2.png" alt="http://i.imgur.com/vTrE2.png" /></span></p><p>Now you have a really fast side-BLJ that you can do whatever the hell you want with. I hope this helps all of the people that were previously having trouble with side-BLJing. For me, this method has saved hours upon hours of unnecessary angle testing. Hopefully it will do the same for you guys! <img src="http://sm64.org/forum/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Jeremiah]]></name>
				<uri>http://sm64.org/forum/profile.php?id=9</uri>
			</author>
			<updated>2012-04-27T21:06:44Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=847&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SM64 Hack TASes]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=846&amp;action=new" />
			<summary type="html"><![CDATA[<p>This thread is so you can post any and all TASes you make in SM64 hacks, from Missing Stars to Star Road, to anything else you may have played.</p><p>Here&#039;s my stuff:</p><p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/AbB_CUA2wVA" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/Jp75WigBiAs" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/rL6dB3Qfi-k" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/Kh5LYwAPAbg" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/QaMbjFAyLmg" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/HkgOHnJ6P_g" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/VouTeClrMbM" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/jA5uN5aNEWE" frameborder="0"></iframe></div><br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/rR3WkEkM-XI" frameborder="0"></iframe></div></p>]]></summary>
			<author>
				<name><![CDATA[Jeremiah]]></name>
				<uri>http://sm64.org/forum/profile.php?id=9</uri>
			</author>
			<updated>2012-04-26T18:47:24Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=846&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[UPCOMING SM64 MAJOR HACK: Super Mario & Planet Stardust's Rampage]]></title>
			<link rel="alternate" href="http://sm64.org/forum/viewtopic.php?id=845&amp;action=new" />
			<summary type="html"><![CDATA[<p>Well, as Fares242 on youtube, if you go back to the early days where I was a hacker, there was a hack called<br />&quot;Super Mario &amp; Planet Stardust&#039;s Rampage&quot;:<br /><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/qx0WoTbaJ1w" frameborder="0"></iframe></div></p><p>As you see, this hack was in the original sm64 levels but with different star acts &amp; some texture editing. It also has a new story line if you read the texts.<br />The new game is a COMPLETE REMAKE OF this old mod which will feature:<br />-All new custom levels<br />-All new music<br />-The same story line slightly edited<br />-100 power stars needed to enter the final (as the case in the old one)</p><p>This hack is not in progress yet. Although, I have a sketchup model (not texturized) that was aimed to be a course in my current hack &quot;Super Mario-The Power Star Journey&quot;, that level is now decided to be course 1 of this new upcoming hack.<br />This hack will start after &quot;Super Mario-The Power Star Journey&quot; is finished &amp; released.<br />When this hack starts its progress, I will post a topic in the name &quot;Super Mario &amp; Planet Stardust&#039;s Rampage&quot; here.<br />It will include the preview video of course 1 when uploaded. It will hold the site of the hack which will be created as soon as I start the project.</p>]]></summary>
			<author>
				<name><![CDATA[Fares242]]></name>
				<uri>http://sm64.org/forum/profile.php?id=1414</uri>
			</author>
			<updated>2012-04-26T08:04:45Z</updated>
			<id>http://sm64.org/forum/viewtopic.php?id=845&amp;action=new</id>
		</entry>
</feed>

